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AI Insights · Timothy · April 2022

Top 5 Tabletop Board Games on Android in Italy - Q1 2022

Discover the performance trends of the top 5 tabletop board games on Android in Italy during Q1 2022, based on data from Sensor Tower.

Top 5 Tabletop Board Games on Android in Italy - Q1 2022

In the first quarter of 2022, the tabletop board games category on Android in Italy saw varied performance among the top 5 apps. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular games.

Tic Tac Toe Glow: 2 Players by Arclite Systems experienced a steady decline in weekly downloads, starting from 17.3K in late December 2021 to around 5K by the end of January 2022. However, downloads picked up again in mid-March, reaching approximately 6.3K. The weekly active users followed a similar trend, decreasing from 62.7K to around 28K by early March, then rising slightly to 30.9K by the end of the quarter. The game's weekly revenue varied between $1 and $3 throughout the quarter.

Chess - Play and Learn from Chess.com saw steady weekly downloads, ranging from 4K to 8K throughout the quarter. The game maintained a strong user base with weekly active users fluctuating between 100K and 115K. Revenue showed a peak of approximately $3.6K in early January, gradually decreasing to around $1.6K by late March.

Checkers - Online & Offline by GamoVation reached a peak of 7.1K downloads in the last week of December 2021, with a consistent decrease to around 4K by mid-March. Active users mirrored this trend, starting at 15K and settling around 11.8K by the end of the quarter. Revenue showed modest fluctuations, peaking at $79 in late January before stabilizing around $20-$70.

Tic Tac Toe 2 Player: XOXO from Rejoy Studio had an impressive rise in downloads, starting from 1.1K in mid-January to 6.2K by the end of March. The active user base followed suit, increasing from 868 to around 9.7K. Revenue was minimal, peaking at $4 in early March.

Checkers Online by CC Games saw a decline in downloads from 7.5K in late December 2021 to around 1.7K by early March, before a slight recovery to 2.1K at the end of the quarter. Active users decreased from 23.6K to about 13.4K over the same period. The game’s revenue remained low, with peaks of $14 in late December and $6 in mid-February.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022