AI Insights · Timothy · April 2022
Top 5 Tabletop Board Games on Android in Italy - Q1 2022
Discover the performance trends of the top 5 tabletop board games on Android in Italy during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the tabletop board games category on Android in Italy saw varied performance among the top 5 apps. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular games.
Tic Tac Toe Glow: 2 Players by Arclite Systems experienced a steady decline in weekly downloads, starting from 17.3K in late December 2021 to around 5K by the end of January 2022. However, downloads picked up again in mid-March, reaching approximately 6.3K. The weekly active users followed a similar trend, decreasing from 62.7K to around 28K by early March, then rising slightly to 30.9K by the end of the quarter. The game's weekly revenue varied between $1 and $3 throughout the quarter.
Chess - Play and Learn from Chess.com saw steady weekly downloads, ranging from 4K to 8K throughout the quarter. The game maintained a strong user base with weekly active users fluctuating between 100K and 115K. Revenue showed a peak of approximately $3.6K in early January, gradually decreasing to around $1.6K by late March.
Checkers - Online & Offline by GamoVation reached a peak of 7.1K downloads in the last week of December 2021, with a consistent decrease to around 4K by mid-March. Active users mirrored this trend, starting at 15K and settling around 11.8K by the end of the quarter. Revenue showed modest fluctuations, peaking at $79 in late January before stabilizing around $20-$70.
Tic Tac Toe 2 Player: XOXO from Rejoy Studio had an impressive rise in downloads, starting from 1.1K in mid-January to 6.2K by the end of March. The active user base followed suit, increasing from 868 to around 9.7K. Revenue was minimal, peaking at $4 in early March.
Checkers Online by CC Games saw a decline in downloads from 7.5K in late December 2021 to around 1.7K by early March, before a slight recovery to 2.1K at the end of the quarter. Active users decreased from 23.6K to about 13.4K over the same period. The game’s revenue remained low, with peaks of $14 in late December and $6 in mid-February.
For more detailed insights and data, visit Sensor Tower.